I started a new run to play the Phantom Liberty content and I’m under the impression that the original missions got easier, seems like there are less enemies in each mission.

Did anyone else have the same feeling?

  • dmonzel@lemm.ee
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    The only difference in difficulty is that enemies’ levels scale with your own. There’s been no other mechanical changes to any of the base game’s missions or gigs.

  • GregorGizeh@lemmy.zip
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    Seems about the same as before, possibly simpler in places because enemies scale to your level now.

    I wish they’d make them like 3x as beefy as they are now, I am about level 46 and I can just go and commit war crimes on a whole division of barghest soldiers, in a couple seconds tops.

  • theodewere@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    i’d say it feels easier because everything sort of works better… the input is tighter on the controls or something, and execution of attacks and skills seems more predictable… for my first character after the update i intentionally chose the slowest weapon set to see how the action felt when each individual action means a lot… blunt weapons and shotguns, with no hacking… it just seems more predictable and easier to control…