The complaint outlined the process by which minors can use the Roblox platform to gamble. After purchasing Robux through the platform, they can navigate to one of the gaming website defendants’ “virtual casinos” outside the Roblox ecosystem and link their Robux wallet to the gambling website, meaning Roblox can still keep track of electronic transfers, the lawsuit said.

While Roblox could halt this “illegal gambling ring,” Colvin and Sass argued that it’s “significantly enriched” by the scheme. They allege that Roblox charges a 30% fee on the websites’ conversion of Robux back into dollars, raking in “millions in annual cash fees.”

  • Peanut@sopuli.xyz
    link
    fedilink
    arrow-up
    37
    ·
    1 year ago

    Just millions? I guess the billions come from creating a proprietary software development engine that is uniquely tied to their own market, which invests into encouraging children into the ecosystem that traps anyone with success in a market which ultimately takes 93% of earnings for roblox.

    Exploitative. Unethical. Feeding in the technological ignorance of the masses and political leaders.

    • StarServal@kbin.social
      link
      fedilink
      arrow-up
      12
      ·
      edit-2
      1 year ago

      Second Life has the same kind of system.

      Edit: This wasn’t a defense of the system, merely adding another name to the list.

      • Dankenstein@beehaw.org
        link
        fedilink
        arrow-up
        8
        ·
        1 year ago

        Yeah but people used to actually have paying jobs through SL, this is closer to Steam’s systems IMO (Steam also appeals more to children than SL).

        This is not a defense either, only adding something else to keep in mind.