So, like, dumb question. People here assumed that I mean AppImages, whereas I actually meant just a statically linked binary. Is that really the only reason why AppImage exists? So, that dynamically linked applications can be distributed like statically linked ones?
Ah, interesting. So, it’s different from just statically linking against the latest driver lib every 6-12 months, because the Flatpak runtime gives you a bit of a guarantee that there won’t be breaking changes in the meantime.
Bingo, and if the latest mesa breaks your app for example, you can target an older one until it’s fixed instead of end users having to fuck around downgrading system packages
This is the problem those tools try to solve. They package everything else upon which software might depend that can’t simply be linked into a single binary.
Yeah, alright, packaging assets makes sense. I’ve always been fine with just a .tar.gz, but having it be a singular file without compression is cool.
I guess, since AppImage emulates a filesystem, you can also have your application logic load the assets from the same path as if the assets were installed on the OS, so that’s also cool.
So, like, dumb question. People here assumed that I mean AppImages, whereas I actually meant just a statically linked binary. Is that really the only reason why AppImage exists? So, that dynamically linked applications can be distributed like statically linked ones?
You cannot statically link everything. Take graphics libraries and APIs for example, do you statically link against nvidia’s or mesa’s opengl?
Sure, but presumably AppImage/Flatpak/Docker cannot help with that either…?
Flatpak solves the problem with targetable platform versions, you just update the manifest for your app every like 6-12 months to target the new one
Ah, interesting. So, it’s different from just statically linking against the latest driver lib every 6-12 months, because the Flatpak runtime gives you a bit of a guarantee that there won’t be breaking changes in the meantime.
Bingo, and if the latest mesa breaks your app for example, you can target an older one until it’s fixed instead of end users having to fuck around downgrading system packages
This is the problem those tools try to solve. They package everything else upon which software might depend that can’t simply be linked into a single binary.
The majority of AppImages I’ve seen have been dynamically linked, yes. But it’s also used for packaging assets.
Yeah, alright, packaging assets makes sense. I’ve always been fine with just a .tar.gz, but having it be a singular file without compression is cool.
I guess, since AppImage emulates a filesystem, you can also have your application logic load the assets from the same path as if the assets were installed on the OS, so that’s also cool.
You cannot statically link everything. Take graphics libraries and APIs for example, do you statically link against nvidia’s or mesa’s opengl?