Free, yes. Open Source, not as of now. I just haven’t decided yet if I’ll be open sourcing the project or not.
(iOS | Web | Unity3D) Developer
the more you get, the less you are.
Free, yes. Open Source, not as of now. I just haven’t decided yet if I’ll be open sourcing the project or not.
Thank you! I don’t have a firm release date just yet, though I am pushing for a release date sometime at the end of October. This is largely dependent on how much I can get done in that timeframe, so this could change.
Great question! No information is provided by TestFlight to the developer by joining a test group. When submitting feedback such as crash reports, or screenshots, then only anonymous device information is provided such as iOS version, device type, connection type, time zone, battery level, free disk space, and screen size. Optionally users can also provide their email address when submitting feedback so the developer can contact them, but this is not required.
There are also private TestFlight groups where you need to share your email with the developer so they can specifically add you to the test group, but that is the only difference between private and public groups.
So you can rest easy, you’ve not been sharing any information just by joining a public TestFlight.
Here is a shameless plug for my own Lemmy app Arctic. It’s a fully native pure Swift based app built with performance and content presentation in mind. It’s packed full of features, and more are being added all the time.
More information is available over at [email protected]
Thank you! I had completely overlooked that post otherwise I would have shared this there.
I just released v0.2.0 for Arctic For Lemmy my Lemmy client for iOS. Arctic is a UIKit swift app built with performance and content presentation in mind. The client is packed full of features and more are being added each week.
For more information, head over to [email protected]
You can join the TestFlight right here
Just to clarify, you do not need to pay the subscription when building an iOS app. Apple does have free tier developer accounts with limitations. Such as you can only install 3 development apps on an actual device at a time, you need to resign (reinstall) the apps every 7 days, certain capabilities are not available such as Push Notifications, etc.
Now, for releasing to the AppStore or TestFlight, you will need to pay the subscription fee. You also need to continue paying the subscription in order to keep you apps on the AppStore.
Yeah, I remember when the policy was implemented and Christian had to remove the toggle in Apollo. I don’t really want to slide under the radar because I’m sure it would come back to bite me in the review process someday.
I’m hoping it’s okay to do exactly that and have a client side option to filter out nsfw content that would just have no effect if the profile settings have nsfw disabled.
And for profile settings in the app I’ll just have to provide a link to the website for that option.
Okay, thank you for the clarification. So an option to blur the content in app should be okay.
I’m wondering if It would be okay having an option to hide the content as long as it is enabled by default, and it clearly states that the toggle does not enable/disable your profile settings on the website. I know for instance Memmy does this.
I may have to ask the AppStore review team for clarification on that.
This is great feedback. Honestly I’ve been primarily focused on integrating features so far. In the next couple of releases I plan to go through and focus on refining the UI making it more readable, reactive, and customizable.
I hadn’t really considered adding a jump button, but I can absolutely look into that as an option. I might even see if I can fit that in the next release, as it should be quite simple to implement.
As for open sourcing, I have not decided just yet. I would prefer open source, but I need to put some more thought into it before I make a decision.