From my point of view : it has a hudge ecosystem with tons of robust libraries. This does not make it perfect, but for an industrial point of view, you don’t look for new shiny clean things. (My point of view is 15 years old yet…)
From my point of view : it has a hudge ecosystem with tons of robust libraries. This does not make it perfect, but for an industrial point of view, you don’t look for new shiny clean things. (My point of view is 15 years old yet…)
24 (TV series) is like this if I remember well. The daughter would have had a cellphone now.
Yes. It breaks points.
It looks like AI images. Perfect woman with a big smile and doing a strange thing.
As a French, it’s not in our culture these “imaginary friends”. Kids don’t have them (at least I don’t know anyone that used to have one), we don’t speak about it, we don’t have stories and fairy tales about them…
I think it’s an American thing. The new movie “IF” is uncanny for me - It’s like the girl is batshit insane and I was waiting for a twist with here being in a psychiatric hospital or something.
From the center to the borders, due to rain.
The thing is, harmful apps are now difficult to detect compared to years ago. The hackers prefer to get the control of your device without ruining it.
LAN parties. I remember the first time I could connect two PC together. It was Doom, with a serial-to-serial cable. We were two players on the same fucking map. It was awesome!
Then coax cable networks with friends. We used to have two or three different networks during a LAN party since you could not disconnect the coax cable to add a player without stopping the current games. The players arrived later would plug a new network just for them, and launch a game waiting the first players to finish theirs.
This is a full book and not just the cover for fun and giggles!
In The Stray Shopping Carts of Eastern North America author Julian Montague has created an elaborate classification system of abandoned shopping carts, accompanied by photographic documentation of actual stray cart sightings. These sightings include bucolically littered locations such as the Niagara River Gorge (where many a cart has been pushed to its untimely death) and mundane settings that look suspiciously like a suburb near you.
Working in the naturalist’s tradition, the photographs depict the diversity of the phenomenon and carry a surprising emotional charge; readers inevitably begin to see these carts as human, at times poignant in their abandoned, decrepit state, hilariously incapacitated, or ingeniously co-opted. The result is at once rigorous and absurd, enabling the layperson to identify and classify their own cart spottings based on the situation in which they were found.
Harry Plotter ?
You are right. How do they still allow plastic bottles ? That’s a huge waste of ressources.
Also, when the story is great and not too long, I like not to run. Two examples are Firewatch and Portal 2. I take my time because I don’t want them to finish them fast. It’s like keeping a lotery ticket without checking if you won.
1 Tb of source code ?! Is this really this long or are there all the assets too (musics, textures, 3D models…) ?
In the news, 5.000 years later : “Scientists warned that our mass extraction of hydrogen may produce global salinization, but no one wants to reduce its energy consumption.”
Too bad there is no option for “NFSW only”
And there was r/gadget . Funny thing, I went from r/technology to r/gadget for the same reason : r/technology was 90% business news
The novelty was the story in FPS. Before Half Life, all you have to do is to shoot every moving sprite and grab keys to open doors. The story was a splash screen between the levels.
Nowadays it doesn’t look special to have a story. When I first played Half Life, my mind was blown away.
From my experience, it depends on the instance. Sometimes, one instance of Piped will not work, but another will be OKish.
It’s way more exhaustive actually ! https://books.google.fr/books?id=7mWeBQAAQBAJ&pg=PA97&hl=fr&source=gbs_selected_pages&cad=1#v=onepage&q&f=false