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Joined 1 year ago
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Cake day: September 7th, 2023

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  • XML aims to be both human-readable and machine-readable, but manages neither. It’s only really worth it if you actually need the complexity or extensibility, otherwise it’s just a major pain to map XML structures to any sensible type representation. I’ve been forced to work with some of the protocols that people like to present as examples of good XML usage and I hate every single one of them.

    Fuck YAML though. That spec is longer and more complex than any other markup language I know of and it doesn’t have a single fully compliant implementation.


  • C has not aged well, despite its popularity in many applications. I’m grateful for the incredible body of work that kernel developers have assembled over the decades, but there are some very useful aspects of rust that might help alleviate some of the hurdles that aspiring contributors face. This was not a push by rust evangelists, but an attempt to enable modernization efforts at least for new driver development. If it doesn’t work out, that’s fair enough but I’m grateful for the willingness - especially of Linus - to try something new.







  • With bluray rips, I don’t really see any way to avoid that unfortunately, unless someone else has already added the hashes for your release. Most people use it to scan their encoded releases, which will (in most cases) have already been added to AniDB by the release group. I’m a bit surprised though, that none of your rips are recognized. Have you checked the AniDB pages for your series to see if anyone uploaded hashes for bluray rips?



  • Shoko compares a files ED2K hash against the AniDB database. The filename doesn’t matter for automatic detection. Have a look at the log to see if there are any issues. It’s entirely possible that AniDB just doesn’t have the hashes for the raw BluRay rip. In that case you can either manually link them in Shoko, connecting the AniDB episode id to the file hash, or create new file entries on AniDB with your specific hashes.