Well, conflict is, pretty much, the backbone of any story, narrative, or motive. Has been for long.
Still, I’m not sure it’s all that relevant and necessary for a video game, I agree. Some of them just let me do things I can’t in real life, like building my stupid base on different planets and moons, or transforming the landscape for the sake of it.
Reeks of the chat history access attempts and the like, or is it just my paranoia?