One of the biggest things I have built was a experimental 3D physics engine, it did require some memory allocation optimizations, I built a lot of stuff I cannot really list them all in here, An honorable mention would be an FPS game from scratch without a game engine.
can’t update
Yeah, that’s the problem, if your hardware can run the latest software, it should be able to update to the latest software
better development machine
By developing on a GNU/Linux VM instead? fuck MS for not finding a suitable solution for developing on their OS for years and shoving an entire another OS inside instead
Maybe it’s some marketing thing? Like their feature MUST start with Windows™ regardless of getting confusing as hell, it may also help not techie people who make decisions and want to still use a Windows™ solution suggested by a techie
Rest in peace
Just checked the AUR, it doesn’t have a build with a separate pandoc-lua
If it’s too much of struggle to compile it I’d rather be sure first that it will do help me with setting up the LSP
I just checked, it does convert to Typst but I do want to write custom stuff alongside what pandoc will output, that seems like the right tool and saves me a lot of efforts, thanks
I want to compile the docx INTO a typst file, not a separate parser for each
I believe Retroarch still ships multiple Snes9x cores, and Retroarch is still in the megathread, so you can go for that
It got pretty bloated in recent years with reactions and animated stickers to name a few
Is it clean of trojans and shit? I want to try the port out and my PC is not powerful enough to run a game in a VM
I think you don’t need any special software, the linux kernel recognizes DS4 OOTB as a game controller, I tried it with Flycast (standalone, not libretro’s) and it was just plug and play