Sort-of PS3 Shadow of the Colossus, but the physics engine gives me heart palpitations. Wondering if I should switch to the remaster someday, if that improves anything…
Also, Daemon X Machina on PC, which is fun, but also too story-lite for my preferences.
For what it’s worth, I have been a convert from naive to aware for a couple years now. I used to like to think naive == UTC, but when data comes from unverifiable sources, you can’t know that for certain…
Yes, testing infrastructure is being put in place and some low-hanging fruit bugs have already been squashed. This bodes well, but it’s still early days, and I imagine not a lot of GIL-less production deployments are out there yet - where the real showstoppers will potentially live.
I’m tenatively optimistic, but threading bugs are sometimes hard to catch
I’m curious to see how this whole thing shakes out. Like, will removing the GIL be an uphill battle that everyone regrets even suggesting?Will it be so easy, we wonder why we didn’t do it years ago? Or, most likely, somewhere in the middle?
If “build the server and client in the same language” is a hard requirement, I believe your only choice is JavaScript…
The tone of the post makes me think you’re newer to programming, so I’ll leave it at that, as extensions to this question can overwhelm quickly, but yeah, JavaScript is a fine language for what you’re doing
What a strange article. The reasoning for why 22 is interesting though very straightforward, and the rest of the article is essentially “I asked for port 22, and they gave it to me”. Little fanfare, little in way of storytelling conflict.
Not an issue in and of itself, but strange with a title of the form “This is the story of…” That sort of titling usually begets intrigue and triumph over adversity, dunnit?
I haven’t played it - and the “social anxiety as horror”-slant feels more metaphorical than literal in its marketing - but this makes me think of the game “Homebody” a bit
All roads lead to woodworking
I think this belongs here.
I also love the idea of some sort of CI/CD pipeline with this in its linting stage
It’s not the biggest or best, but I’ve always found the effect on “Always” by blink-182 to be pretty effective
It’s a challenge, for sure. It is known that there are some inefficiencies in the codebase, which are actively being worked on. But besides that, it’s tricky to know where bottlenecks are until the user influx happens, particularly with the novel federation architecture. Maybe it’s impossible to scale, maybe not, but we only now are seeing a testable use case. I would expect optimization work to start bearing fruit, but these thing take time.
Earliest thing I remember was, as a kid of maybe 6 or 7, my family got internet installed (circa 95/96), and I found an early Pokémon fansite (via Yahooligans, most likely) that listed all 150 Pokémon and the “meaning” of their names (ie Hitmonchan and Hitmonlee are combinations of “hit” and Jackie Chan and Bruce Lee respectively). I was of course only just learning to read, so it took me a few visits to the website to read though every entry, but I was so stoked to see such engaging content on this new “internet”-thing
I don’t hate YAML, but it has the same issues languages like PHP and JS introduce…there are unexpected corner cases that only exist because the designer wanted the language to be “friendly”
https://www.bram.us/2022/01/11/yaml-the-norway-problem/