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Joined 1 year ago
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Cake day: May 31st, 2023

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  • C is a little older than namespacing and object orientation. C++ wasn’t even a glimmer in Bjarne’s eye when these conventions were laid down.

    And yes, having to google it is part of the design. Originally C programmers would have had to read actual manuals about this stuff. Once you learn the names you don’t really forget so it works well enough even now for ubiquitous standard library functions.

    And yet, C was an ergonomic revelation to programmers of the time. Now it’s the arcane grandpa that most youngsters don’t put up with.














  • I genuinely think the push for bigger maps has been a significant toxic influence on game design. Just look at Yooka-Laylee or even Banjo Tooie TBH. That’s to say nothing of the modern open-world genre.

    I feel the same way about photorealism. I want artistic interpretations much more than I want rote simulations.


  • Only computer nerds think this way. People have a finite time and capacity for learning, and if computers can serve their needs without spending a large fraction of that precious resource it would be terrible to mandate such an expenditure anyway.

    I wish we could all be completely educated and independent in every way that matters, but it’s not possible.

    This is why people on lemmy are confused about a lack of adoption. Federation is significantly confusing and subtle; we’re just mostly dorks with the pre-inclination to get it.

    I too have to watch myself to keep from falling into the hole of blaming the dumbing-down of computing systems on a moral failure of users. It is not.



  • Yup, I used to fall into the dumb ‘fax and logic’ hole myself. It’s funny how easy it is to ignore where your axioms come from.

    I got into a knock-down drag-out argument recently with someone who couldn’t separate that while there were objective measures by which their assertion scored highest, choosing which objective measures practically make something right or wrong is entirely subjective and context-dependent.